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Final Game Project: Playable Character

Play the level: https://pj-studios.itch.io/final-game-project-playable-character

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For my Final Game Project at university, I created a fully playable, motion-capture-driven character in the Unreal Engine. It's focused on deliberate, combo-driven combat and some limited platforming. It’s playable with both keyboard/ mouse and controller. Aside from the rig/ model, I did every aspect of the project myself, including the motion-capture, animation clean-up and Unreal blueprints (though, tutorials were helpful with the latter). The focus is mainly on the animation and how it's implemented into a real game environment.

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Rig/ Model:
Henleyernest. (2006, September 9). Animation Guy [freebie man.zip]. Retrieved from https://www.turbosquid.com/3d-models/free-character-studio-3d-model/320800

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Music:
MacLeod, K. (2018, August 5). Twisting [Mp3 File]. Retrieved from https://incompetech.com
Licensed under Creative Commons: By Attribution 3.0 License 

https://creativecommons.org/licenses/by/3.0/

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